Wednesday, 17 June 2015

Game of Blucher - Quatre-Bras

I foolishly agreed to umpire a game of Blucher at the club last night and with it being the 16th June it had to be Quatre-Bras! I've had no experience of playing Blucher so hence the word foolish! I read the rules several times and thought I got the jist of it but that fell apart once combats started.

Darrel and Peter were the allies and Ian and Paul were the French. I used the scenario from the Blucher website (by Sparker), and it did a pretty good job of scheduling the troops, starting at turn 16 and ending at turn 30. The only thing I disagreed with was the immediate availability of the cuirassier brigade, and I gave a foot artillery battery and a horse battery to the allies.

To keep things simple I did not use hidden units, unit characteristics or characteristics for the commanders -  except allowing an extra combat die if attached to a unit.

Main events were the aforementioned cuirassier brigade getting hit by the Dutch battery losing four strength points one lucky bombardment. The Prince of Orange was attached to Merlens light cavalry brigade which suffered casualties and the poor old Prince became a victim himself which really pleased Marshal Ney (Ian). We ran out of time but the allies held Quatre-Bras and the French held part of the road to Ligny, so hence a draw. There are not many pictures as I hadn't much time in between thumbing through the rule book and offering advice.

Hard to say what I make of them - rules are a bit more complicated than Grande Armee, I probably should have played a couple of game before doing this. My worst mistake was misinterpreting the reserve move, I thought it was 8 BW but is in fact 12 BW !!!! This is why we ran out of time at the club to complete. Basically the French were taking too long to march up.  I think giving a few more tries would do it justice, assuming the guys at the club will still speak to me.







9 comments:

  1. Hello! We testing Blucher too and interesting your opinion, how you like them?

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    1. There are some interesting troop characteristics such as shock, skirmish, steady and volley abilities. They mainly confer an extra combat or firing die. Or hit on a five as well as a six.

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  2. I've got to give Blucher some more games.

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    1. Yes, well worth a second look.

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  3. I'd like to give Blucher a go sometime. Not that I'm ever painting any Napoleonics. Ever.. :)

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    1. Get your self over to WD3D club, I've got the troops for British, Prussian, Dutch-Belgian, Russians and some Austrians!

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    2. I shall be there next Tuesday for the SYW game!

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  4. I will look forward to seeing you mate and the Swans!

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  5. Glad you are enjoying the rules Ken, never tried them myself.

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