The other games included a Samurai skirmish game, a Zombicide game, and a Seven Seas pirate skirmish game (which reminds me I really should paint up my 28mm smugglers and HM revenue men).
The game was reasonably fast and furious, similar in some respects to Wings of War in the sense that secret cards are used for movement. There the resemblance ends as there is a lot more book keeping involved as your ship takes hits on the hull and crew. Some very nice counters placed on boards are used to track damage control, each ship can do only so many actions and these drop off as you take hits. In addition you must also keep track of the wind in the age of sail! A couple of times I found my ship had lost the wind and was more or less dead in water for a couple of card moves.
Steve kindly acted as a coach for me as I captained a french ship while Lawrence commanded the British ship. We each managed a a couple of broadsides and some minor volleys, over the course of the game I lost a mast and towards the end I received a couple of leaks. This can be fixed but with losing so many crew I could not reload fast enough, so it was either quit the fight and sail away or sink! Very enjoyable but would take a few games for me to become familiar with the rules.
I took a couple of pictures at setup but was that engrossed in the game I forgot to take any more! The models come with the game are very elegant and there was a mixture of small nippy vessels to large ships of the line capable of devastating broadsides but lacking maneuverability.